Gamestar Mechanic is an award-winning game and community where you can make and share your own video games.
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GameStar is a monthly released PCcomputer gamemagazine in Germany. Gamestar is the best sold German language magazine focused on PC gaming and it also hosts the largest videogaming related portal in the German-speaking internet.
Content[edit]
The print magazine features the following content:[2]
The magazine also comes with a DVD, which features Demos, Mods, video-reviews as well as a full retail version of a videogame.[2]
Versions[edit]
Gamestar has been in published in various versions with different features. This includes the magazine version (which does not include any DVDs and is thus cheaper), a 'normal' edition, which includes one DVD, and a XL Version, which contains 2 DVDs. The magazine for subscribers has less advertisement and shows a larger front-page picture. Until mid-2005 a CD-only version was also available, but it was decided that DVD-readers in Computers had become widespread enough, and so the CD-version was deemed unnecessary. Instead the XL version appeared for the first time.[2]
History and Editorship[edit]
Gamestar was founded by Charles Glimm, Jörg Langer und Toni Schwaiger with the IDG Entertainment Media GmbH as publisher in 1997, with Jörg Langer as editor-in-chief.[3][4]
The new magazine soon gained a lot of popularity. By the fourth quarter of 1999 it sold about 333,000 issues per month, in 2000 it overtook competitor PC Games as the largest German language videogames magazine in Europe.[5]
The original logo of Gamestar.com
IDG also started GameStar sister magazines in Italy, Poland, Hungary and the United States. The US version was, quite differently from the rest, positioned as a magazine for adults, about PC and console games, similar to inCite. However they all folded after a few months due to disappointing sales. The only long term launch was achieved in Hungary. In 2005, GameStar spawned a sister magazine called /GameStar/dev which is targeted at European Game Developers. GameStar also has a sister magazine named GamePro, which focuses on console games. Incidentally its headquarters are right next-door to the GameStar office.[6][7]
In April 2015 GameStar and its sister magazine GamePro were sold by IDG to the French publisher Webedia.[8]
Jörg Langer was succeeded by Gunnar Lott as editor-in-chief, followed by Michael Trier on 1 December 2007. As of June 2016, editor-in-Chief is Heiko Klinge.[9][10]
GameStar also held a popular known E-Sports-League, the GameStar Clanliga, featuring games such a Warcraft III, Counter-Strike as well as Tactial Ops.[11]
Sales and Popularity[edit]![]()
After it launched, GameStar was able to steadily gain in popularity. By the fourth quarter of 1999 it sold about 331.535 issues per month and in 2000 it overtook its competitor PC Games as the largest German language PC games magazine in Europe.[5] Since then, GameStar kept the spot as the bests sold German language PC-gaming focused magazine in Europe.[1][4]
Like the whole print market, GameStar was affected by diminishing sales. In 2008 the average monthly circulation was 250,000 copies, but by January 2015 sold issues per month have dropped to 63,189. Despite the drop, GameStar remains the highest selling German language PC-gaming focused magazine in Europe.[12][1]
Gamestar.de and GSPB[edit]
GameStar hosts a large PC gaming related portal in the internet. Like the magazine, the portal is centered on PC gaming and publishes news, reviews and tests for PC games and PC gaming related topics. GameStar.de is the largest PC gaming web portal in the German-speaking internet and one of the largest web portals in the entirety of the German-speaking internet. As of February 2016, Gamestar.de had 2.41 million unique visitors per month.[13][14]
On YouTube, GameStar has its own channel with about 751,000 abonnements. During its history, Gamestar and IDG also hosted several spin-off YouTube channels, such as High5 with temporary success. As off 2016, those have been already closed however.[15][16]
Gamestar.de also hosts a large internet forum, the GSPB (GameStar Pinboard). The GSPB is one of largest internet forums in the German-speaking internet.[17]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=GameStar&oldid=916865287'
Finding an idea for a game design in Gamestar Mechanic can be difficult. You need an idea that is creative but loose enough that it can be applied in a number of ways. Here are some ways that you can generate new ideas for games:
If you’re still having trouble finding the inspiration you need, you can always try expanding on an existing idea. Find an interesting concept or structure, and build around it until you construct a full game.
This method is especially popular with puzzle games and the like. For example, if you were to discover that a reversible, one-way door adds interesting consequences to a classic labyrinth game, you might try to find other ways to apply this door, putting all these variations together in a game with many levels.
You can build on other ideas as well, adding creativity to almost any game. Suppose that you notice this particular idea: A stationary sniper placed along a thin path produces a clever challenge for the avatar to navigate the corridor.
The series of horizontal paths are filled with league snipers and connected by walls and holes, producing a labyrinth of connected challenges. The player must make his way to the bottom of the level, collecting all the points along the way, so the designer can place every imaginable arrangement of the idea.
Other games, especially large ones, rely on several original ideas. A long, level-by-level game may introduce a new concept every few levels, or a battle game may combine unique aspects of combat, enemies, and character development. Gamestar Mechanic is no exception: After you discover a good idea, it can often help to find more ideas that intersect neatly.
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